Focal Press Animation & 3d books, ebooks, tutorials and videos covering 3ds max, Maya, Digital Art, Drawing, Flash, Game Design, Game Art, Programming, Timing, Techniques, Storyboarding and more 


GDC 2010 

3D, Animation and Gaming Books, eBooks, Tutorials and Videos


Focal Press publishes the best 3D, Animation and Gaming books covering Autodesk 3ds Max, Maya, Adobe Flash, Digital Art, Game Design, Game Programming, Game Art, Drawing and more. Our books are written by creative experts for creative people.


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Shopping for your favorite digital artist?

Give the gift of inspiration!

Help the digital artist in your life discover the tips, tricks and techniques that really work for concept artists, matte painters and animators. This holiday season give them Digital Painting Techniques!  Compiled by the team at 3dtotal.com, thie book offers digital inspiration with hands-on insight and techniques from the pros.

Digital Painting Techniques

 

Meet the Authors

Chris Georgenes

Chris Georgenes

Chris Georgenes is a full-time freelance artist, animator, and all-around designer for the web, CD-ROM, and television.
Meet Our Featured Authors

Bestsellers

3D Game Engine Design, Second Edition

3D Game Engine Design, Second Edition

By David H. Eberly

3D Game Engine Design, Second Edition shows step-by-step how to make a shader-based graphics engine and how to tame the new technology.

How to Cheat in Adobe Flash CS3

How to Cheat in Adobe Flash CS3

By Chris Georgenes

 This real world guide will save you time and money and ensure you get the best out of Flash!

Animation from Pencils to Pixels

Animation from Pencils to Pixels

By Tony White

This is the most comprehensive book on the principles, processes, and profession of animation ever written and covers just about everything required to conceive, produce, direct, animate, assemble, publish, and distribute an animated film.


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