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Real World modo: The Authorized Guide

In the Trenches with modo

By Wes McDermott

Real World modo: The Authorized Guide

ISBN: 9780240811994

Publication Date: September 14, 2009

Price: $49.95

Format: Book - Paperback

Pages: 347

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Description

Explore one of the most exciting 3D tools on the market, modo, with Real-World modo - the Luxology approved, concept and principle- driven guide. Learn to apply the revolutionary, artist-friendly modo toolset with its powerful 3D rendering engine to your project workflows. In a clear, motivating, and entertaining style, Luxology insider, Wes McDermott, provides captivating 3D imagery, real world observations, and valuable tips and tricks all in one place - an invaluable resource for any digital artist.

Explore 3D techniques and principles with chapters on modelling, UV mapping, texturing, animation, lighting and rendering. Learn to leverage the technical elements of the modo rendering engine including Antialaising, Shading Rate and Irradiance Caching from an artist's perspective. Integrate modo with other 3D applications such as Maya and Mudbox and learn to properly setup a linear rendering workflow within modo. For practical, hands-on techniques, you can visit www.wesmcdermott.com for video walk-throughs that further enhance the coverage in the book.

* Learn to identify and exploit the power of modo, while maximizing the benefits and expanding your expertise.
* Benefit from practical applications, Real World modo includes captivating imagery, pertinent industry information, real world observations, and valuable tips & tricks.

* Written from an artist's perspective: key principles and techniques are explained with creativity as well as precision, not like a software instruction manual.

* Visit www.wesmcdermott.com for downloadable video walkthroughs for each chapter, demonstrating key techniques and enhancing the topics covered in the book.

Contents

Real World Modo
Table of Contents:

Chapter 1: Trench warfare: Working as a 3D artist

Chapter 2: Becoming a modo-nauhght The modo interface and modo architecture
Chapter 3: Modeling

Chapter 4: UV Mapping: Becoming a Taxidermist

Chapter 5: Texturing

Chapter 6: Animation

Chapter 7: Camera and Staging: Bringing it all in focus

Chapter 8: Lighting and Rendering: Making the Difference
Chapter 9: Advanced Rendering: Working in Linear Space

Chapter 10: Integrating modo into your pipeline
Chapter 11: Interactive 3D Design
Chapter 12: Closing